Code EAN 13 : 1000000006674
Description du format : Livre Papier
Talon is a tactical game of space fleet combat between the Terran Confederation and the invading Talonthincanthanadu
Long hampered by cost and beset by international problems, real space exploration did not seem possible for humanity. Amazing technological breakthroughs would change all of that in the year 2112. The invention of the Near Faster Than Light
Space combat games have been done before. What sets this game apart?
Fleet Combat: This is a game of fleet combat. Battles with individual ships can be fought, but the game has been designed to be able to easily handle combat with fleets of 3-10 ships. The system would have to be very simple and elegant to handle that smoothly - more on that later...
Capital Ships: This is NOT a game about fighter combat in space. The ships in the game, for the most part, are large ships that have shields, have to charge systems, and maneuver - not just do an Immelman.
Simplicity: The game accurately captures the feel of science fiction space combat as seen in the major sci-fi franchises, but it does so very simply. The play test rules, including all the advanced rules, are only 8 pages long, and that includes a lot of "historical" explanations and setting of the conflict.
Quickness: Small fleet scenarios can be played in an hour, larger ones in less than two. More on that later...
Power Curve: Each ship class has a specific "Power Curve". All of the energy use for basic systems for the ship are already baked into the Power Curve. All a player has to do is adjust the speed of the ship
Map not Miniatures: This decision is larger than you might think at first glance. In some ways, this game has concepts that would be right at home in a miniatures game, but I definitely wanted this to be played on a map. When dealing with firing arcs and distances moved, just a small change, bump of the card or miniature, etc. can have a dramatic impact on game play. There is a reason why games like that are sometimes umpired. With the game being hex and counter, everything is very distinct, the rules are simpler, and movement is quick. The map allows the game to be played so much faster.
Large, Laminated Counters: This is perhaps the most innovative part of the game. The counters in this game are hexagonal shaped, laminated, and very large
2-4 Players: While designed as a 2 player game, the fleet nature of the combat allows the game to be easily played with more players. Depending on the scenario, different parts of a fleet are controlled by different people in a multi-player game.
Scenarios and Design Your Own: While the game comes with 10 scenarios that tell the story of the war between the Terrans and the Talon Empire, each ship has a point value to make it easy to do design your own scenarios.
How does this all tie together?
Games that do space fleet combat often have to super simplify the capabilities of a ship and the damage it can take
By giving each ship a Power Curve, it eliminated detailed and unrealistic long term planning, kept the game simple, and yet still allowed a player to prioritize what systems would be powered for each ship. By using a map and not miniatures the movement became very simple and quick.
All of this tied together to make a game that was very thematic, very quick, had a lot of meaningful decisions, and was very fun. Despite the subject, this game will not burn your brain, but will make you agonize over choices.
Other cool things under construction
There are a couple of things under development at the moment. They are not part of the game yet, but hopefully will be finished and polished before the game is produced:
Tie in to Space Empires: For those of you who love Space Empires and are adventurous, rules to tie these two games together are in the works - meaning you will be able to fight your Space Empires battles with this game. However, some changes in technology will have to be made on the Space Empires side to make it work. A better way to say this might be that you could play Space Empires using the technology found in this game. Space Empires will have to bend more to fit Talon than Talon will bend to fit Space Empires.
Campaign Game: A campaign game is being designed with a very simplified strategic rules system which will allow you to manage an empire and assign ships to fight in different sectors of the Terran-Talon conflict. These rules will have nothing to do with Space Empires and will be set strictly in the Talon game universe.
TIME SCALE Individual fleet battles
MAP SCALE Each hex represents a region of space that normally holds only one ship.
UNIT SCALE Individual capital ships and fighters
NUMBER OF PLAYERS 2 to 6
|Code EAN 13||1000000006674|
|Genre||Jeux d'Histoire - Wargame|
|Date de parution||01/02/2019|
|Description du format||Version Papier|
|Pas de critique pour cet article|